It’s a fraction more numb on turn-in compared to the 1:1 directness you get on a wheel but the twitchiness of the first game is just gone. I haven’t even touched any settings straight out of the box Project CARS 2 feels manageable and planted. On a gamepad, though? It’s simply a different game to the first altogether. The sensation of grip is terrific but so is the feel of it going away, which is way, way more linear and realistic. On a wheel it’s brilliant, from the feeling of being able to step the rear end out – and still save your car from what previously would’ve been a certain, uncontrolled slide – to the feel of the steering sharpening as your tyres come up to temperature, allowing you to really cut into corners and gobble up apexes. I really got no joy from the game using Index, but did with the CV1.“Project CARS 2’s new handling model is a tour de force. I'd rather be using ultra settings in perfectly smooth 90 fps than be fighting blurriness and jaggies using a lcd hmd. The conclusion was easy - I chose the CV1. I will not accept 45 fps in racing games - it totally kills immersion. Here I got the choice - getting the optimal CV1 experience at the expense of SDE, or getting blurry pixelated image quality with the Index (in 90 fps). your performance may be much lower.įun thing, also tried Project Cars 2, which also supports native Oculus drivers - and the game worked flawlessly using Ultra settings (including 3D grass) using CV1 ss 2.0, but this time res 200% was too much for the Index - had to lower to res 150 - 175% for 90 fps, and then the Index became very blurry and there were many jaggies (crawling pixelated lines). With a RTX 3090, you should be able to use a res of about 18 mill pixels per frame in solid 90 fps - but remember that the game uses native Oculus drivers or native SteamVR drivers, if your hmd is from HP, Pimax, Varjo etc. Even using Index res 200% jaggies are easy to see, but I adapted quickly and did not notice them much. Interestingly, all jaggies were gone with the CV1, which was great - but SDE was prominent. ![]() But ss 2.0 works perfectly - also using highest settings which include adding crowds to the tracks (crowds are disabled by default). Not saying Project Cars is better optimized - but being from the year 2015, Project Cars has lower system requirements than F1 22, while still offering great racing and gameplay.įor those sad about the F1 22 performance - my best advice is to look back and try Project Cars instead - you may be surprised how good that game looks and performs these days!ītw, I tested the game with the Rift CV1 and ss 2.5 was too much for 90 fps, confirming my results with the Index. Does not make much sense - but indicates incredibly poor optimization. I've read many reviews where users are sad about the F1 22 VR performance - even using a RTX 3090. ![]() Not sure why these racing games/sims are so incredibly demanding - but you really need that RTX 3080 or better just for Project Cars. Many different tracks and cars are available Love the sun flare - and no worries about God rays in this game, lol The mirror is real-time updated - and the game does not feel dated You can zoom out - you cannot do that in F1 22 or DiRT 1-2 Opponents cars have nice poly levels and there're real-time reflections in the car paint Is this really worse than F1 22? I took all shots below using Index res 200%: Project Cars 1 is much less demanding than the sequel, and I had a really great time in Project Cars 1 - felt much like F1 22, but performance was much better and there was no blurry image quality. Will need a RTX 4090 just to get that game looking great in 90 fps with the Index, lol.) (Btw, maxing out Project Cars 2 was a different story - even res 175% was too much, and jaggies started appearing. Res 250% was too much, got a few reprojections. I could get solid 90 fps using Index res 200% (=2,848 x 3,168 pixels per eye or 18 mill pixels per frame combined). ![]() ![]() There aren't many settings, but enabling all lens flares etc the sunlight was amazing. What can be done is to increase super sampling - or SteamVR res - depending on the version of the game you've got.įor the first time in several years, I just tried Project Cars and finally was very impressed. but in VR, jaggies due to lack of antialiasing ruin the experience, especially with current lcd hmds.
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